This tool helps you evaluate programme configurations for reducing loneliness among older adults in Australia.
Loneliness affects over five million Australians, particularly older adults (65 and above), causing significant health and economic challenges. This tool uses discrete choice experiment estimates to predict programme uptake probabilities, enabling personalised services based on the factors older adults value most.
The fee paid by participants per session.
Local or wider community delivery.
Weekly or monthly sessions.
Virtual or hybrid.
2-hour or 4-hour sessions.
Community engagement, counselling, or VR-based sessions.
Configure your scenario by selecting the levels for each feature below.
The willingness-to-pay (WTP) for each programme attribute is calculated by taking the ratio of the attribute’s coefficient to the negative of the cost coefficient. This metric quantifies the monetary value respondents place on each programme attribute, holding other factors constant.
For example, among the programme types, community engagement is the most highly valued, with a WTP of A$14.47 (SE=3.31, p < 0.001). This shows older adults are willing to pay an additional A$14.47 for community-based programmes, compared to the reference peer support scenario.
Click “Show Probability Plot” to compute the predicted programme uptake percentage.
            Our analysis uses interactive cost sliders, pop-up info boxes, and educational summaries to explain how costs and benefits are calculated.
            
Reference: Engel, L., Lee, Y. Y., Le, L. K. D., Lal, A., & Mihalopoulos, C. (2021). Reducing loneliness to prevent depression in older adults in Australia: A modelled cost-effectiveness analysis. Mental Health and Prevention, 24. https://doi.org/10.1016/j.mhp.2021.200212
          
Below are your saved scenarios. Each row displays the input values along with the computed predicted uptake and net benefit.
| Name | State | Cost Adjust? | Cost (AUD) | Local? | Wider? | Weekly? | Monthly? | Virtual? | Hybrid? | 2-Hour? | 4-Hour? | Community? | Counselling? | VR? | Uptake (%) | Net Benefit (A$) | 
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